Great Weapon Fighting (3 day). Whenever Asmund rolls a 1 or 2 on an attack roll, he can reroll the attack. He must use the new roll.
Divine Smite. When Asmund hits a creature with a melee weapon attack, he may expend a spell slot to add radiant damage. The damage is 1d8 for 1st level slots, and 1d8 more for each slot higher than 1st, to no more than 5d8 damage.
Divine Health. Asmund is immune to disease.
Guided Strike (2/day). Asmund can give himself +10 on an attack roll.
Aura of Conquest. If a creature within an aura 10 feet around Asmund is frightened, its speed is 0 and it takes 4d8 psychic damage for every turn it starts within the aura. The aura disappears if Asmund is incapacitated.
Scornful Rebuke. Whenever a creature hits Asmund, they take 5 psychic damage, unless he is incapacitated.
Aura of Protection. Whenever Asmund or a friendly creature within 10 feet makes a saving throw, they gain a +5 bonus as long as Asmund is conscious.
Aura of Courage. As long as Asmund is conscious, friendly creatures within 10 feet cannot be frightened.
Spellcasting. Asmund is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). He has the following spells prepared:
1st level (4 slots): armor of Agathys, command, searing smite, cure wounds,
2nd level (3 slots): hold person, spiritual weapon, heat metal, branding smite, magic weapon
3rd level (3 slots): bestow curse, fear, dispel magic, magic circle, blinding smite
4th level (2 slots): dominate beast, stoneskin, aura of life, banishment
Shapechanger. Asmund can use his action to polymorph into a Giant Salamander, or back into his true form, which is giant. His statistics, other than his AC, are the same in each form. Any equipment he is wearing or carrying is also transformed. He reverts to his true form if he dies.
Multiattack. In giant form, the giant makes three maul attacks. In salamander form, the giant makes three bite attacks.
Maul (Giant Form Only). Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 6d6 + 8 bludgeoning damage, plus an additional 2d8 radiant damage.
Rock (Giant Form Only). Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 4d10 + 8 bludgeoning damage.
Bite (Salamander Form Only). Melee Weapon Attack: +14 to hit, reach 5 ft, one target. Hit: 4d8 + 8 piercing damage, plus an additional 2d8 radiant damage
Divine Sense (6/day). Until the end of his next turn, Asmund can detect the location of any celestial, fiend, or undead within 60 feet, as long as they are not behind total cover.
Cleansing Touch (5/day). Asmund can end one spell on himself or one willing creature he can touch.
Conquering Presence (2/day). Asmund exudes a terrifying presence in a 30-foot radius around him. Each creature within the radius must succeed on a DC 19 Wisdom saving throw or become frightened of Asmund for 1 minute. The frightened creature can repeat their saving throw on the end of each of their turns, ending the effect on a success.