Armor Class
14
Steel Plates
Hit Points
90
(14d10 + 20)
Speed
60 ft.
STR
18
(+4)
DEX
12
(+1)
CON
20
(+5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
STR +7, CON +8
Damage Immunities
Necrotic, Psychic
Condition Immunities
Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses
Passive Perception 1
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Vehicle. A creature with 10 intelligence or higher can use an action to pilot the walker, gaining its stat block but retaining their soft stats and perception. The walker is considered unconscious while no one is piloting it.
Actions
Stomp. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 16 (2d8 + 8) bludgeoning damage.
Ark Missiles. RangedWeapon Attack: +7 to hit, range 25/120 ft., 4 targets. Hit: 10 (1d10 + 5) force damage.
Description
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