Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (half plate)
Hit Points 22 (5d6)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +4, CON +3
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Cunning Action. On each of its turns, Warchief Ripnugget can take the Dash, Disengage, or Hide action.

Martial Advantage. Once per turn, Warchief Ripnugget can deal an extra 2 (1d4) damage to a creature it hits with a weapon attack if the target is within 5 ft. of an ally of Ripnugget that isn't incapacitated.

Mounted Charge. When mounted, if Warchief Ripnugget moves at least 10 ft. straight towards a target and then hits it with a Lance attack on the same turn, the target takes an extra 3 (1d6) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Multiattack (Recharge 6). Warchief Ripnugget makes two attacks.

Second Wind (Recharge 6). As a Bonus Action, Warchief Ripnugget gains 8 (1d10 + 3) hit points.

Actions

Lance. Melee Weaapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Horsechopper (longsword). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. Warchief Ripnugget leads united goblin tribes, earning the right as the champion fighter of the Thistletop tribe. He often battles foes atop his gecko mount, Stickfoot.

Monster Tags: Goblinoid

Habitat: CoastalForest

DMDTownshend

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