Medium Fiend (Yugoloth), Neutral Evil
Armor Class 16 natural armor
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
20 (+5)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws DEX +6, INT +9, WIS +7, CHA +7
Skills Arcana +13, History +13, Nature +13, Religion +13
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Charmed, Poisoned
Senses Truesight 120, Passive Perception 17
Languages All
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The arcanaloth's innate spellcasting ability is Charisma (spell save DC 15). The arcanaloth can innately cast the following spells, requiring no material components:

At will: alter self, darkness, heat metal, invisibility (self only), magic missile, detect magic, legend lore.

Magic Resistance. The arcanaloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The arcanaloth's weapon attacks are magical.

Bountiful Mind. The arcanaloth has advantage on ability checks made for remembering information.

Psychic Instability. If the arcanaloth feels itself in a stressful situation (combat, heated discussion), it has to roll a Wisdom saving throw at the start of it´s turn with a DC 13. If it fails, every creature within a 20 ft radius of it must make an Intelligence saving throw or suffer 16 (2d10 + 5) psychic damage, half as much on a success. The arcanaloth automatically fails the save, and loses its action during that turn.

Spellcasting. The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcanaloth has the following wizard spells prepared:

Cantrips (at will): fire bolt, mage hand, minor illusion, prestidigitation, mind sliver
1st level (4 slots): detect magic, identify, shield, Tenser's floating disk
2nd level (3 slots): detect thoughts, mirror image, maximilian´s earthen grasp, suggestion
3rd level (3 slots): counterspell, fear, fireball
4th level (3 slots): banishment, dimension door
5th level (2 slots): contact other plane, hold monster
6th level (1 slot): chain lightning
7th level (1 slot): power word pain
8th level (1 slot): mind blank

Actions

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (3d4 + 3) slashing damage. 

Teleport. The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Summon Yugoloth (1/Day). The yugoloth attempts a magical summoning.

An arcanaloth has a 40 percent chance of summoning two mezzoloths.

A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.

Monster Tags: Yugoloth

irocca

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