Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The mage is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): message, light, acid splash
1st level (4 slots): sleep, burning hands, earth tremor
2nd level (3 slots): aganazzar's scorcher, blur
3rd level (2 slots): fireball
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 1) bludgeoning damage.
Description
Mages are often part of a cult's leadership, using their intelligence and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
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