Disarming Comedy. The quelk has advantage on checks made to shove a creature.
Innate Spellcasting. The quelk's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The quelk can innately cast the following spell, requiring no material components:
At will: Vicious Mockery
Mallet. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 1) bludgeoning damage.
Description
Quelks are unseelie fey that inhabit putrid swamps, wetlands and mangroves. They resemble humanoid toads, with skeletal torsos, wings and a single horn on their foreheads. Often employed as court jesters by the archfey of the Gloaming Court, they have an insatiable sense of humour. This typically involves causing excessive amounts of pain and embarrassment to unsuspecting victims, and they will often beat travellers to death with wooden mallets whilst laughing hysterically. Some quelks carry lanterns to lure victims in with the promise of safety, before sneaking up behind them for an agonising blow.
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Posted Apr 29, 2020Image for reference: https://i.redd.it/hm3e54ds05u41.png