Armor Class
19
Natural
Hit Points
560
(31d12 + 222)
Speed
60 ft., Fly 60 ft.
STR
22
(+6)
DEX
20
(+5)
CON
25
(+7)
INT
26
(+8)
WIS
24
(+7)
CHA
30
(+10)
Saving Throws
CON +16, INT +17, WIS +16, CHA +19
Skills
Deception +20, Insight +20, Perception +15
Damage Immunities
Fire, Force, Lightning, Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Blinded, Charmed, Frightened
Senses
Blindsight 120 feet, Truesight 10 feet, Passive Perception 17
Languages
Abyssal, Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Primordial
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Traits
Discorporation. When Boanna reaches 0 hit points or dies her essence is transported back to the abyss, and she is unable to take physical form for 4d4 days. If her heart is removed before this occurs, her essence is trapped inside and can be destroyed.
Innate Spellcasting. (At Will) Fear, Charm Person, Dominate Person, Dominate Monster. (3/per day) Psychic Scream.
Legendary Resistance (4/day). If Boanna fails a saving throw she may choose to succeed instead.
Limited Magical Immunity. Unless she chooses to be affected, Boanna is immune to all spells of 5th level or lower. She has advantage on all saving throws against all spells and effects.
Magic Weapons. Boanna's attacks are magical.
Regeneration. Boanna regenerates 50 hit points per round.
Weak to the Old World. Any item that existed before the cataclysm ignores Boanna's immunities.
Heart Seven Fold. Boanna may have hunted down and consumed other members of the family, absorbing their powers. For each heart she has consumed all of these abilities do more damage. Each of these specials is rolled for separately.
Pride Immovable. The heart of the Demon of Pride gives its owner a sense of superiority to all others. Nothing can change their mind once set in it. As such they are immune to Force damage, cannot be moved by any means if they do not wish it, and gain access to the Kneel action.
Greed Implacable. The heart of the Demon of Greed gives its owner an all consuming need to bring all things into their possession. The Demon of Greed is always a master thief with lightning in their soul. As such they are immune to lightning damage, can attune to as many magical items as they wish, and gain access to the Lightning Thief action.
Envy Inescapable. The heart of the Demon of Envy gives its owner insight into all of the things that makes others great, as well as what makes them weak. It grants immunity to psychic damage, and access to the Deadly Abuse action
Wrath Unceasing. The heart of the Demon of Wrath gives its owner a bottomless pool of rage to tap into. It grants immunity to fire damage, advantage on strength saves, and access to the Rage Burst reaction.
Lust Inexorable. The heart of the Demon of Lust gives it's owner unparalleled insight into what it will take to get others to do what they want. It grants immunity to radiant damage, and access to the Lustful Beckoning action.
Sloth Inexhaustible. The heart of the Demon of Sloth splits it's owner between the physical and ethereal plane, allowing them to interact directly with an individuals ethereal form and drag their mind into a dreaming state. It grants immunity to cold damage and access to the Eternal Dreaming action.
Gluttony All-Consuming. The heart of the Demon of Gluttony fills it's owner with the desire to consume everything in the world, and the ability to do so. It grants immunity to acid damage and access to the Unnatural Consumption reaction
Mental Exhaustion. Boanna presses against the minds of those who would stand against her, Eventually forcing them to submit to her will. A remove curse or similar spell can remove the effects. The levels of mental exhaustion are as follows:
Level 1: Disadvantage on CHA, INT, and WIS ability checks
Level 2: Disadvantage on spell attacks
Level 3: Disadvantage on attack rolls targeting Boanna and her allies
Level 4: Disadvantage on all attack rolls and saving throws
Level 5: Your speed is halved and you must succeed on a DC 16 Con save to not fall prone whenever you move
Level 6: You are under the effects of the Geas spell
Level 7: You are dominated by Boanna.
Brutalize Till Obedient. Any creature that is frightened of Boanna has disadvantage on all saves against being charmed. In addition they take 6d6 psychic damage at the beginning of their turn. Any creature that ends it's turn frightened of Boanna must succeed a DC 23 Wisdom saving throw or gain 1 level of mental exhaustion.
Queen of the Abyss. When a creature that can see Boanna starts its turn within 60 feet of Boanna, she can force it to make a DC 23 Charisma saving throw if Boanna isn't incapacitated and can see the creature. If the saving throw fails, The creature becomes frightened. If this saving throw fails by 5 or more, the creature also gains 1 level of mental exhaustion. Demons fear the wrath of Boanna even more so than mortals. Boanna ignores any immunities to being frightened by fiends and demons of CR 10 or lower automatically fail this check.
Spellcasting. Boanna is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 27, +19 to hit with spell attacks). Boanna has the following spells prepared:
Cantrips (at will): Eldritch Blast, Purple flame blade, Message, word of radiance, Vicious Mockery
1st level (4): Shield, Cure Wounds, Tasha's Hideous Laughter, detect magic
2nd level (3) Suggestion, Command, Hold Person, blur
3rd level (3) Hypnotic pattern, Counterspell, Fireball, Enemies abound
4th level (3) Phantasmal Killer, Resiliant Sphere, Greater Invisibility, COmpulsion
5th level (3) Insect Plague, Geas, Synaptic Static, hold monster
6th level (2) Heal, Disintegrate, Mental Prison
7th level (2) Reverse Gravity, Fire Storm, Project Image
8th level (1) Maddening Darkness, Illusory Dragon
9th level (1): Meteor Swarm, Weird
Actions
Multiattack. Boanna makes three attacks with her claws
Claw. Melee Weapon Attack. +16 to hit, reach 10 feet., one target. HIt: 5d8+6 slashing damage, plus 4d6 psychic damage.
Kneel. (recharges on a 5-6) All creatures hostile to Boanna in a 120 foot radius sphere must make a DC 23 Strength saving throw or take 15d6 Bludgeoning damage or half as much on a success and become prone and gain one level of mental exhaustion as gravity forces them to their knees.
Lightning Thief (recharges on a 5-6) Boanna becomes a bolt of living lightning. All creatures in a 120ft line must make a DC 23 Dexterity saving throw or take 16d10 lightning damage or half as much on a success. In addition Boanna steals one magic item that they are carrying and immediately attunes to it.
Deadly Abuse (recharges on a 5-6) Boanna releases a horde of evil spirits which worm their way into their victims ear, sapping their life force and whispering terrible things. All creatures in a 120 ft radius centered on Boanna must make a DC 23 Wisdom Save or take 8d8 psychic damage or half as much on as success. In addition they gain disadvantage on all attacks targeting Boanna and boanna has advantage on all attacks targeting them for one minute. They may reattempt the saving throw at the end of their turn, ending the effect on a success. When the spell ends the spirits return to Boanna, healing her for half of the total damage dealt.
Lustful Beckoning (recharges on a 5-6) Boanna whispers directly into a creatures mind, listing false promises and tempting them to give into their baser nature. The target must succeed on a DC 23 Charisma save or become dominated by Boanna. While dominated in this way the target has advantage on all attacks against creatures who dealt Boanna damage this turn. The creature may repeat this save after successfully damaging an ally. This domination is separate from mental exhaustion but can be removed in the same way.
Eternal Dreaming. (recharges on a 5-6) Boanna attempts to pull an individual onto the ethereal plane, separating their mind from their body. and trapping them in a pleasant dream or a nightmare The target must succeed on a DC 23 Intelligence save or fall unconscious and gains a vulnerability to psychic damage as long as they remain asleep. The creature may repeat this save at the end of their turn ending the effect on a success. The effect also ends if the target takes damage.
Eternal Dreaming. (recharges on a 5-6) Boanna attempts to pull an individual onto the ethereal plane, separating their mind from their body. and trapping them in a pleasant dream or a nightmare The target must succeed on a DC 23 Intelligence save or fall unconscious and gains a vulnerability to psychic damage as long as they remain asleep. The creature may repeat this save at the end of their turn ending the effect on a success. The effect also ends if the target takes damage.
Reactions
Rage Burst (Recharges on a 5-6). In response to being hit with a melee attack Boanna releases a burst of flame. Everyone within a 30 ft radius centered on her must make a DC 23 Constitution save or take 30d6 fire damage or half as much on a success.
Unnatural Consumption (recharges on a 5-6) Boanna's jaw unhinges and she consumes an incoming missile attack. In response to being hit with a ranged attack, Boanna may attempt to eat the attack. She makes an opposing dexterity throw against the attacker's attack modifier. If she succeeds, damage is still rolled but she regains that must health instead. On a failure she takes full damage.
Legendary Actions
Boanna can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Boanna regains spent legendary actions at the start of his turn. Once reduced to half health, Boanna gains an additional legendary action.
Kneel. (Costs 2 actions) Boanna uses her kneel action.
Fear. (Costs 1 action) Boanna casts fear.
Frigid Glare (Costs 2 actions). Boanna glares with the authority of a queen. All creatures in a 90 foot cone must make a DC 23 constitution save or take 6d6 cold damage and 6d6 psychic damage, half as much on a success. In addition all creatures who failed their initial save must make a DC 23 wisdom save or gain one level of mental exhaustion.
Spell. Boanna may cast a spell, the number of legendary actions it costs is equal to the spell level.
Ultimatum. (Costs 5 Actions and can only be used once.) Boanna offers each character an ultimatum.
Previous Versions
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4/21/2020 3:35:48 PM
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1267
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4/21/2020 3:41:09 PM
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765
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Coming Soon
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