Stealth: Bigfoot has +5 stealth
Darkvision: Bigfoot can see in the dark about 60 yards as if bright light.
Acoustics: Bigfoot has has advantage on checks involving hearing.
Smell: Bigfoot has advantage on checks involving the sense of smell.
Bite: Melee Weapon Attack: +5 to hit, reach 3 feet, 1 target, Hit 5 (1d8 +2) piercing damage
Punch: Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 2) [bludgeoning] damage.
Stone hURLING: RangedWeapon Attack: +2 to hit, range 5/100 ft., 1 target. Hit: 4 (1d6 + 2) [bludgeoning] damage. The target must succeed on a DC 13 Strength saving throw or be knocked prone.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs 1 Actions). 1/day Bigfoot can choose to succeed 1 stealth check if failed, per day
Description
7 and a half feet tall, and well over 300 pounds, Bigfoot is a solitary creature, rarely seen. They don't speak often and are afraid of humans, from time-to-time they are seen outside of forests and mountainous areas, but they always vanish without a trace. Excellent hunters, They use their natural abilities to find their prey, and kill it.
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