Large Beast, Any Alignment
Armor Class 13 Natural Armor
Hit Points 20 (3d10 + 5)
Speed 35 ft., Climb 25 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
9 (-1)
CHA
6 (-2)
Saving Throws STR +6, DEX +5, CON +5
Skills Stealth +7, Survival +4
Condition Immunities Exhaustion
Senses Darkvision, Passive Perception 17
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Stealth:  Bigfoot has +5 stealth

Darkvision: Bigfoot can see in the dark about 60 yards as if bright light.

Acoustics:  Bigfoot has has advantage on checks involving hearing.

Smell:  Bigfoot has advantage on checks involving the sense of smell.

 

Actions

Bite: Melee Weapon Attack: +5 to hit, reach 3 feet, 1 target, Hit 5 (1d8 +2) piercing damage

Punch: Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 2) [bludgeoning] damage. 

Stone hURLING: RangedWeapon Attack: +2 to hit, range 5/100 ft., 1 target. Hit: 4 (1d6 + 2) [bludgeoning] damage. The target must succeed on a DC 13 Strength saving throw or be knocked prone.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs 1 Actions). 1/day Bigfoot can choose to succeed 1 stealth check if failed, per day

Description

7 and a half feet tall, and well over 300 pounds, Bigfoot is a solitary creature, rarely seen. They don't speak often and are afraid of humans, from time-to-time they are seen outside of forests and mountainous areas, but they always vanish without a trace. Excellent hunters, They use their natural abilities to find their prey, and kill it.

Habitat: ForestGrasslandMountain

I_Love_Tarrasques

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