Medium Humanoid (Dwarf), Lawful Good
Armor Class 18 (plate)
Hit Points 161 (18d8 + 80)
Speed 25 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
22 (+6)
CHA
18 (+4)
Saving Throws STR +10, DEX +6, CON +10, INT +8, WIS +12, CHA +10
Skills Medicine +13, Perception +13, Persuasion +11, Religion +9
Damage Resistances Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Condition Immunities Poisoned
Senses Darkvision, Truesight, Passive Perception 20
Languages Celestial, Common, Dwarvish
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

divine might(1/day). the arch cleric makes 2 melee atacks with advantage, and then casts spiritual weapon at 6th level (no spell slot required)

Spellcasting. The arch cleric is a 23#-level spellcaster. Its spellcasting ability is wisdom (spell save DC 20, +12to hit with spell attacks). The the arch cleric  has following cleric  spells prepared:
Cantrips (at will): spare the dying, guidance resistance, sacred flame,light

1st level (4 slots):  shield of faith, guidance,bless, healing word,                                         

2nd level(3 slots):prayer of healing, lesser restoration,warding bond                                     

3rd level (3 slots)beacon of hope, remove curse, daylight                                                       

 4th level (3 slots)death ward, guardian of faith, banishment                                                   

5th level(3 slots)greater restoration,dispel good and evil,summon celestial spirit               

6th level(3 slots)planar ally, blade barrier, heroes feast                                                             

7th level (3 slots)summon celestial,  temple of the gods, regenerate                                   

 8th level ( 2 slots)earthquake, holy aura                                                                                     

 9th level (1 slot)mass heal, true resurrection

Actions

multiattack. the arch cleric makes 2 melee attacks

 greataxe  of radiance: +13 to hit, reach 5 ft., 1 target. Hit: 11(1d12+ 4) slashing damage and 17(2d10 +6) radiant damage.

Description

arch clerics are  commonly found leading army's and healing/ protecting the  weak.

Monster Tags: dwarf

Habitat: Mountain

Bobthebarb27

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