divine might(1/day). the arch cleric makes 2 melee atacks with advantage, and then casts spiritual weapon at 6th level (no spell slot required)
Spellcasting. The arch cleric is a 23#-level spellcaster. Its spellcasting ability is wisdom (spell save DC 20, +12to hit with spell attacks). The the arch cleric has following cleric spells prepared:
Cantrips (at will): spare the dying, guidance resistance, sacred flame,light
1st level (4 slots): shield of faith, guidance,bless, healing word,
2nd level(3 slots):prayer of healing, lesser restoration,warding bond
3rd level (3 slots)beacon of hope, remove curse, daylight
4th level (3 slots)death ward, guardian of faith, banishment
5th level(3 slots)greater restoration,dispel good and evil,summon celestial spirit
6th level(3 slots)planar ally, blade barrier, heroes feast
7th level (3 slots)summon celestial, temple of the gods, regenerate
8th level ( 2 slots)earthquake, holy aura
9th level (1 slot)mass heal, true resurrection
multiattack. the arch cleric makes 2 melee attacks
greataxe of radiance: +13 to hit, reach 5 ft., 1 target. Hit: 11(1d12+ 4) slashing damage and 17(2d10 +6) radiant damage.
Description
arch clerics are commonly found leading army's and healing/ protecting the weak.
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