Medium Undead, Neutral Evil
Armor Class 10 Natural armor
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
2 (-4)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws WIS +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

 

Cadaverous Appearance. While the zombie dog is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.

Keen Smell. The zombie dog has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the zombie dog moves at least 15 feet directly toward a creature, and then hits it with a bite attack on the same turn, the target must succeed on a DC 12 Strength saving throw, or be knocked prone.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 
Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage.

Habitat: Urban

Folamh

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