Armor Class
9
Hit Points
170
(30d10 + 20)
Speed
STR
14
(+2)
DEX
8
(-1)
CON
19
(+4)
INT
2
(-4)
WIS
8
(-1)
CHA
2
(-4)
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 100, Passive Perception 9
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.
Hop. The slime's only form of moving is jumping. On its turn, the slime may jump up to 10 ft.
Drops. Upon death, the green slime disappears, and in its place, there are 3 copper coins, 1-2 gel, and there is a 0.01% chance that it will drop a slime staff. and a 2% chance to drop a blindfold.
Actions
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 82(55-110) bludgeoning damage.
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