Medium Ooze, Chaotic Evil
Armor Class 9
Hit Points 170 (30d10 + 20)
Speed
STR
14 (+2)
DEX
8 (-1)
CON
19 (+4)
INT
2 (-4)
WIS
8 (-1)
CHA
2 (-4)
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 100, Passive Perception 9
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.

Hop. The slime's only form of moving is jumping. On its turn, the slime may jump up to 10 ft.

Drops. Upon death, the green slime disappears, and in its place, there are 3 copper coins, 1-2 gel, and there is a 0.01% chance that it will drop a slime staff. and a 2% chance to drop a blindfold. 

Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  82(55-110) bludgeoning damage.

ValdonRanger

Comments

Posts Quoted:
Reply
Clear All Quotes