Small Humanoid (Halfling), Neutral Evil
Armor Class 18 (studded leather)
Hit Points 87 (18d8 + 24)
Speed 30 ft., Climb 20 ft.
STR
15 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
13 (+1)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws DEX +8, WIS +9
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Poison
Condition Immunities Charmed
Senses Blindsight, Passive Perception 13
Languages Common, Deep Speech, Draconic, Dwarvish, Elvish, Gnomish, Halfling, Orc, Undercommon Thieves' cant plus any two languages
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Assassinate. During his first turn, Bernie has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Bernie scores against a surprised creature is a critical hit.

Evasion. If Bernie is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Bernie instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Sneak Attack. Once per turn, Bernie deals an extra 17 (5d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Bernie that isn't incapacitated and Bernie doesn't have disadvantage on the attack roll.

Actions

Multiattack. The assassin makes two handaxe attacks.

Handaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) damage on a failed save, and lose a limb.

Description

Bernie is a remorseless killer who works for nobles, guildmasters, sovereigns, and anyone else who can afford him.

Monster Tags: NPC

Habitat: Urban

Master_of_Nothing

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