Large Humanoid, Lawful Neutral
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Thieve's cant and understands most languages
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Force Absorption. Whenever Terry is subjected to force damage, he takes no damage and instead regains a number of hit points equal to the force damage dealt.

Immutable Form. Terry is immune to any spell or effect that would alter his form.

Magic Resistance. Terry has advantage on saving throws against spells and other magical effects.

Magic Weapons. Terry's fist attacks are considered magical.

Actions

Attack. Terry makes one melee attack and Roar.

One Punch. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 7) bludgeoning damage.

Terry's Roar (Recharge 6). Terry roars angrily in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, or be Stunned on a failed save, or Deafened on a successful one.

Reactions

"I Don't Like Blades". When Terry has been damaged by a slashing or piercing weapon, he may use his reaction to head butt his attacker. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 28 (5d8 + 7) bludgeoning damage. The creature must make a DC 19 Constitution saving throw, or be Unconscious.

Master_of_Nothing

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