Lightning Absorption. Whenever the servant is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance. The clockwork servant had advantage on saving throws against spells and other magical effects.
Regeneration. The clockwork servant regains 10 hit points at the start of its turn if it has at least 1 hit point.
Rejuvenation. If it dies, the servant returns to life in 1d10 days and regains all its hit points.
Spellcasting. The clockwork servant is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +3 to hit with spell attacks). The clockwork servant has following wizard spells prepared:
Cantrips (at will): mending, prestidigitation
Multiattack. The clockwork servant makes two charged strike attacks.
Charged strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: +6 (2d4 + 3) bludgeoning damage, and the target must succeed on a DC 15 Constitution saving throw or be stunned for 1d4 rounds and take 3d6 Lightning damage or half as much damage on a successful save.
Description
The clockwork servant was created by the ancients to upkeep their factories and facilities. It has been hundreds of years and yet their bodies still shine as if they were created yesterday. The servant could be mistaken for a human, if it weren't for the pale glowing runes covering its body and a head that is featureless except for a large black bar, where its eyes should be.
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