Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
Dive Attack. If the hawk is flying and dives at least 30 feet toward a target and then hits with a Talon attack, the attack deals an extra 4 (1d6) damage to the target.
Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) piercing damage.
Talon. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Teleport (Recharge 4–6). The hawk magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the hawk can make one talon attack.
Description
The Warp Hawk takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.
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