Large Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 40 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages These chimeras can understand Draconic but can't speak it.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horn and one with its claw. When its fire breath is available, it can use the breath in place of its bite or horn.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) fire damage.

Charge. If the chimera moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Heated Body. A creature that touches the chimera or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Description

This particular chimera is a vile combination of rhino, worg and fire snake. It likes to ambush its prey from cover before goring, slashing and biting it until it's subdued.

Chimeras were created after mortals summoned Demogorgon to the world. The Prince of Demons, unimpressed with the creatures that surrounded it, transformed them into horrific, multi-headed monstrosities. This act gave rise to the first chimeras.

Gifted with demonic cruelty, a chimera serves as a grim reminder of what happens when demon princes find their way to the Material Plane. These specimens sport the tail and conductive abilities of a fire snake, and the body of a worg, but are unusually thick-skinned courtesy of their rhino portion, along with the heads of all three of those creatures. The monster likes to surprise its victims, jumping out of shrubbery and brutally slashing its prey.

Conflicted Creature. A chimera combines the worst aspects of its three parts. Its fire snake head gives it powerful fighting capabilities. Its carnivorous nature compels it to hunt and kill powerful creatures that threaten its wide territory, and its rhino head grants it a vicious, stubborn streak that compels it to fight to the death.

These three aspects drive a chimera to stake out a territory that is as large as 10 miles wide. It preys on wild game, viewing more powerful creatures as rivals to be humiliated and defeated. Its greatest rivals are dragons, griffons, manticores, perytons, and wyverns.

When it hunts, the chimera looks for easy ways to amuse itself. It enjoys the fear and suffering of weaker creatures. The monster often toys with its prey, breaking off an attack prematurely and leaving a creature wounded and terrified before returning to finish it off.

Servant of Evil. Though chimeras are far from cunning, their ego makes them susceptible to flattery, grovelling and gifts worthy of such a mighty creature. If offered food and treasure, a chimera might spare a traveler. A villain can lure a chimera into service by keeping it well fed and its hoards well stocked.

Previous Versions

Name Date Modified Views Adds Version Actions
4/22/2020 2:58:59 PM
83
6
Alpha 2
Coming Soon

Habitat: GrasslandHillMountain

YannikusIII

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