Large Giant, Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 90 (10d12 + 30)
Speed 30 ft.
STR
19 (+4)
DEX
11 (+0)
CON
20 (+5)
INT
7 (-2)
WIS
9 (-1)
CHA
7 (-2)
Saving Throws STR +7, CON +8
Skills Perception +2
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning
Senses Darkvision 60 ft., Passive Perception 12
Languages Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate. The Troll also doesn't regenerate if it's under sunlight.

Sunlight Sensitivity. Disadvantage on Wisdom (Perception) checks when in light from the sun or from the daylight spell. 

Actions

Multiattack. The troll makes two melee attacks: one with its bite and two with its claws; one bite, one claw; one rush, two other.  Or one ranged attacks. 

Fist blow. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Stomp. Melee Weapon Attack: Reach 5 ft, multiple targets. Hit: 11 (2d6 + 4) bludgeoning damage. Affects all medium or smaller creatures within 5 ft. of the troll, they must make a DC 15 DEX or be knocked prone. If creature saves, takes half damage and isn't knocked prone. If you're prone already you have disadvantage on the save. 

Rush.  Move 10 ft. in straight line towards target, to try and knock them prone.  DC 15 STR/DEX. Often followed by one stomp attack.

Rock Throw (Recharge 5-6). Ranged Weapon Attack: reach 30/60 ft, multiple targets in a circular area of 5 ft. Hit: 19 (3d10 + 4) bludgeoning damage. The targets must make a CD 15 DEX or be knocked prone.If creature saves, takes half damage and isn't knocked prone. If you're prone already you have disadvantage on the save.

Description

Fearsome gray-skinned giants, cave trolls eat anything they can catch and devour, they live in the mountainous areas and habits caves. They have a very hard skin and a rock skin on their back. Only acid, fire and light can arrest the regenerative properties of a cave troll’s flesh.

Habitat: MountainUnderdark

Samiro

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