Tiny Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 20 ft., Swim 20 ft., Burrow 20 ft.
STR
2 (-4)
DEX
14 (+2)
CON
10 (+0)
INT
1 (-5)
WIS
8 (-1)
CHA
2 (-4)
Skills Stealth +4
Senses Blindsight 30 ft., Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amphibious. The assassin crab can breathe air and water.

Assassinate. During its first turn, the assassin crab has advantage on attack rolls against any creature that hasn't taken a turn. 

Sneak Attack. Once per turn, the assassin crab deals an extra 3 (1d6) damage when it hits a target with an attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin crab that isn't incapacitated and the assassin crab doesn't have disadvantage on the attack roll.

Nimble Escape. The assassin crab can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Description

Commonly referred to as an assassin crab, this hard shelled ambush predator is more closely related to its arachnid relatives. Its hardened dark brown and green exterior is the perfect camouflage for it to lay in wait in murky waters for the ankle of an unsuspecting passerby to get in range of its razor sharp claws. Individually, the assassin crab poses little more than a minor inconvenience, however as they often live in small groups they can become deadly if they are allowed to strike first or surround.

Monster Tags: Misc Creature

Habitat: CoastalSwamp

TheOlympian

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