Small Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 15 (3d8 + 3)
Speed 20 ft., Fly 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
7 (-2)
CHA
14 (+2)
Skills Deception +4
Damage Resistances Fire
Senses Darkvision 60ft, Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Illumination. The burnbug soaker sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Heated Body. A creature that touches the burnbug soaker or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Actions

Proboscis. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage.

Incendiary Gel:  Ranged Attack: +4 to hit, reach 30 ft., one target. Hit: 2 (1d4) fire damage. When a target takes damage from the burnbug soaker's incendiary gel, it continues to take 1d4 fire damage per round for up to 1 minute unless a creature takes an action to remove the gel and extinguish the flames. 

Description

One of the smaller predators found in a dangerous swamp, the burnbug soaker is not to be underestimated. It lures its prey into range with a display of dancing lights fluttering about the surface of the water waiting for it to become the target of whatever is foolish enough to find it appetizing. As soon as a predator is close enough, the burnbug soaker shoots off a small jet of incendiary gel that ignites on contact. This gel burns brightly for a short time and cannot be extinguished by water. A creature affected by this incendiary gel must physically remove the viscous substance before it envelopes the creature and its charred remains are feasted upon by the burnbug soaker.

Monster Tags: Elemental

Habitat: Swamp

TheOlympian

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