Medium Humanoid, Lawful Evil
Armor Class 12
Hit Points 50 (16d8 - 14)
Speed 35 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
15 (+2)
WIS
11 (+0)
CHA
14 (+2)
Skills Perception +2, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened
Senses Darkvision 60ft, Passive Perception 12
Languages Common but can't speak, Telepathy 30ft. Common, Telepathy (30ft)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Shapechanger. The Rat King can polymorph as a bonus action into a rat-human hybrid form, or giant rat form. All stats aside from its size stay the same. Any equipment it wears or carries is not transformed.

Spellcasting (Psionics). The Cranium Rat King is an innate spellcaster. Its spellcasting ability is Intelligence (spell save DC 13). As long as it is at or above half hit points the Cranium Rat King has the following spells.
Cantrips (at will): Command, Comprehend languages, detect thoughts
1/Day each: Confusion, Dominate monster

Telepathic Shroud, As long as it is at or above half hit points, the Cranium Rat King is immune to any effect that would sense its emotions or read it's thoughts, as well as to all divination spells

Keen Smell. The Cranium Rat King has advantage on Wisdom (perception) checks that rely on smell.

Illumination. As a bonus action, the Cranium Rat King can shed dim light from its brains in a 5ft to 20ft radius (and dim light for an additional number of feet equal to the chosen radius), or extinguish the light.

Actions

Multiattack. The Cranium Rat King makes three attacks only one of which can be a bites attack.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  4 (2d4) slashing damage. 

Bites. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 14 (4d6) [damage type] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

A Cranium Rat King is a twisted abomination warped further by the influence of Illithids. Rats have been known to become tangled and tied together, however when a wererat becomes part of such a tangle, the results are horrifying. The transformation into any of its other forms causes the rats to fuse with the body of the wererat becoming irreversibly conjoined. 

The Cranium Rat King is a step beyond. The psychic bombardment that causes the formation of cranium rats, can affect the rats on a rat king's back. Soon the cranium rat swarm attached to it, becomes the true master, driving the wererat into a subservient, zombie-like state, without a will of its own.

Habitat: Urban

DnDbae

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