Huge Beast, Chaotic Evil
Armor Class 14 natural armor
Hit Points 53 (6d10 + 12)
Speed 50 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws CON +4
Skills Perception +3
Damage Vulnerabilities Psychic
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Senses Darkvision 80 ft, Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Rampage. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Description

A hyena that has had its size increased and crystalline growths all over its body due to the magical crystals found in the caves that they have made into their dens. Their tails have lengthened and formed a crystal tip they use to pierce their prey. The crystalline growths and protrusions glow and pulse with a faint greenish blue magic aura that radiates a feeling of nausea and unease. 

Lair and Lair Actions

Dwells within caves in mountain ranges, the caves are filled with magic crystals that have a nauseating effect on any who aren't accustomed to its effects. After a prolonged time within the cave any who aren't accustomed to the crystal's effects become fatigued.

Monster Tags: Misc Creature

Habitat: MountainUnderdark

Matthias573

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