Large Giant, Chaotic Neutral
Armor Class 18
Hit Points 94 (9d10 + 45)
Speed 40 ft., Burrow 20 ft.
STR
19 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
7 (-2)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2
Damage Resistances Poison
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Stone Camouflage. The troll has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Molten Hide.  When the troll takes damage of any type but psychic, each creature within 5 feet of the troll takes 9 (2d8) fire damage.

Actions

Multiattack. The troll can make three slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  8 (2d6 + 4) bludgeoning damage plus 4 (1d8) fire damage.

Lava Rock. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d10 + 4) piercing damage plus 5 (1d10) fire damage.

Volcanic Eruption (Recharge 6). The troll channels the living magma within it's hide, releasing a gout of superheated rock from it's body in a 15-foot cube. The troll takes 7 (2d6) damage (this damage can't be reduced in any way). Each creature in the area must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 18 (4d8) fire damage and is set on fire for 1 minute. A creature set on fire takes an additional 4 (1d8) fire damage at the beginning of it's turn. A creature can use it's Action to put out the flames on it's self or another creature. On a successful save, the creature takes half as much damage and isn't set on fire.

Description

"Thems in-walk troll house. Troll say, "Out mans!" But they wham-a-wham troll rocks. So troll wham, too!”

– Cave troll known as Wham-a-Wham

trolls come across as dim-witted, ponderous, slow - stupid, to be frank. It's easy to dismiss them - and even easier to enrage them. When this happens, one's best bet is to run as fast as possible, for an angered troll is as deadly as a thundering landslide. This truth is held in absolute when the rare of breed of troll known as cave trolls are concerned.

Cave trolls are believed to be one of two off-shoots of the rock troll. One off-shoot took to living high up in isolated snowy peaks, becoming the ice trolls. The other took to living as far beneath the earth as the ice troll live above it. The cave trolls live in deep underground caverns rife with geological and thermal activity. 

Just as ice trolls draw their strength from the cold, cave trolls draw their strength from heat. Fire can cause them no harm and they possess hides infused with volcanic rock and living magma that exude a face melting aura of extreme heat. Due to their habit of settling in caves rife with precious gems and metal veins it is not uncommon for them to come into conflict with people as their mines stretch further and further downwards. aggression towards them will be met with blows that strike like battering rams as once they have chosen a cave as a home, they will defend it t0 the death.

TheMistaken

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