Medium Beast, Neutral
Armor Class 12 Natural
Hit Points 27 (3d8)
Speed 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws DEX +4, CON +4, WIS +4
Skills Perception +4, Stealth +4
Senses Darkvision 60ft, Passive Perception 14
Languages Understands the languages you speak.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Hit Points equal the beast’s Constitution modifier + your Wisdom modifier + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level) 

Primal Rebirth. If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored.

Actions

Charge. If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. The DC equals your spell save DC. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.

Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1d6 + 2) [slashing] damage. 

Nrgjester

Comments

Posts Quoted:
Reply
Clear All Quotes