Fey Ancestry. Cathlandyr has advantage on saving throws against being charmed, and magic can’t put her to sleep.
Justice of the Gods (3/day). Cathlandyr chooses a 10-foot sphere creature she can see within 100 feet of her. Every creature in the sphere must make a DC 14 Constitution saving throw or take 34 (8d6 + 6) radiant damage. Fiends and undead are vulnerable to the damage, while dragons are resistant to the damage.
Bahamut's Blessing. Along with all her spells, Cathlandyr's amulet grants her truesight, resistance to radiant damage, immunity to being frightened, the ability to speak celestial and draconic, a +1 bonus to attack rolls and damage, an additional 2d6 radiant damage to melee attacks (included in the attack), and the ability to use alter self at will.
Spellcasting. Cathlandyr is a 13th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Cathlandyr has following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, spare the dying, toll the dead
1st level (4 slots): cure wounds, detect magic, healing word, shield of faith
2nd level (3 slots): aid, lesser restoration, prayer of healing
3rd level (3 slots): dispel magic, magic circle, mass healing word
4th level (3 slots): banishment, death ward, divination
5th level (2 slots): dispel evil and good, mass cure wounds
6th level (1 slot): forbiddance
7th level (1 slot): plane shift
Multiattack. Cathlandyr makes a Rapier attack or a spell attack, then casts a cantrip.
Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage and 7 (2d6) radiant damage.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage and 7 (2d6) radiant damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 60/120 ft., one target. Hit: 8 (1d8 + 4) piercing damage and 7 (2d6) radiant damage.
If a melee attack that she can see is going to hit her or one of her allies, Cathlandyr can use her reaction to make the attacker make a DC 17 Wisdom saving throw. If the target fails, the attack misses, if they succeed the attack hits.
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