Medium Humanoid, Any Alignment
Armor Class 14 (Chain Shirt)
Hit Points 18 (4d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws WIS +4
Skills Medicine +4, Nature +3, Religion +3
Senses Passive Perception 12
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Wartime Healer is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Wartime Healer has the following Cleric spells prepared: 

Cantrips (at will): Resistance, Sacred Flame, Spare the Dying 
1st level (4 slots): Cure Wounds, Healing Word, Guiding Bolt, Shield of Faith
2nd level (2 slots): Aid, Lesser Restoration

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +1) piercing damage. 

Shortbow. RangedWeapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Reactions

Reactive Stabilization. The Wartime Healer can cast Spare the Dying as a reaction on any creature that enters the Dying state within 5 feet of the Wartime Healer.

Description

This is a revisited and revamped version of the original Wartime Healer by BucketDMHead. I wanted to use the concept for my campaign and ended up revamping it a bit. Please enjoy!

A Wartime Healer can describe just about any combat-medic type cleric in a medieval fantasy setting. Many are clerics, but you can easily reflavour them to be a Druid or even a Bard. They don't tend to be as experienced and powerful as full on Priests or Druids, but are more powerful than your average Acolyte.

Monster Tags: NPChumanoid

Unknown_Blu

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