Medium Humanoid (Elf), Chaotic Neutral
Armor Class 16 Hide armor , shield
Hit Points 132 (24d8 + 24)
Speed 35 ft.
STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
20 (+5)
CHA
11 (+0)
Saving Throws INT +5, WIS +9
Skills Medicine +9, Nature +5, Perception +9
Senses Darkvision 60ft, Passive Perception 19
Languages Common, Elvish, Goblin
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Spellcasting. The archdruid is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, mending, poison spray,produce flame

1st level (4 slots): cure wounds, entangle, faerie fire, speak with animals

2nd level (3 slots): animal messenger, beast sense, hold person

3rd level (3 slots): conjure animals, meld into stone, feign death

4th level (3 slots): confusion, locate creature, conjure woodland beings, polymorph

5th level (3 slots): conjure elemental, mass cure wounds, wrath of nature

6th level (1 slot): heal, conjure fey, druid grove

7th level (1 slot): reverse gravity

8th level (1 slot): Feeblemind

9th level (1 slot): storm of vengeance

Actions

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Change Shape (2/Day). The archdruid magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls Unconscious. The archdruid can revert to its true form using a bonus action on its turn.

While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.

The new form’s attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.

Description

Protector of Wyllowwood the 5th level of undermountain. The archdruid wyllow protects the plants and creatures in her domain ferociously, calling upon the forests denizens and converging on any threat destroying it utterly.

Those that show the proper respect to her realm can find wyllow more reasonable to deal with.

Previous Versions

Name Date Modified Views Adds Version Actions
4/23/2020 6:31:42 AM
17
4
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Flynn2win

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