Medium Monstrosity, Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 32 (4d8)
Speed 60 ft., Climb 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +5, CON +4
Damage Vulnerabilities Acid, Fire, Piercing
Damage Resistances Bludgeoning
Damage Immunities Poison
Condition Immunities Frightened
Senses Blindsight While touching web., Darkvision 30ft., Passive Perception 18
Languages Common, Primordial, Sylvan, Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or take 12 (2d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 5–6). Ranged Weapon Attack: +4 to hit, range 10/30 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 8 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.

Description

Daomiel look like a spider with no head. Its mouth is recessed into its thorax. It has three jaws that line its mouth and that are a rotisserie. Its' eyes line the outside of its' jaw. Its exoskeleton is black and as hard as iron.

Daomiel live in tribal type communities. Usually the tribe will take over entire forests, abandoned cities, mountains, or in large chasms in the Underdark. They line their entire living environment with web. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/23/2020 9:19:06 AM
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Habitat: ForestHillMountainUnderdarkUrban

RegaLewis

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