Small Humanoid, Neutral Evil
Armor Class 16 plate
Hit Points 12 (16d4)
Speed
STR
10 (+0)
DEX
4 (-3)
CON
20 (+5)
INT
1 (-5)
WIS
2 (-4)
CHA
1 (-5)
Senses Passive Perception 2
Languages common
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Action Name. super bite  atk bonus +2 damage 1d4 -1 piercing

action name. monkey spear + 3 damage 2d4 

 

Reactions

only show up in an adventure in front of a boontu monkey city as a guard.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

it is the guard version of an bootu monkey

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

AsgerThusgaard

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