Enchantment immunity. The arboreal dragon is immune to all spells in the enchantment school of magic.
Legendary Resistance (3/Day). If the arboreal dragon fails a saving throw, it can choose to succeed instead.
Magic Resistance. The arboreal dragon has advantage on saving throws against spells and other magical effects.
Alternate form (3/day). The arboreal dragon can transform into any beast, humanoid or fey creature that is size category large or smaller they have seen before and doesn't exceed their own challenge rating. The arboreal dragon's statistics all change to the creature's stats except for their intelligence, wisdom and charisma scores along with their skills. They can stay in this form for a maximum of 10 hours at a time and can't regain hit points in this form but once they are reduced to 0 hit points they revert to their true form.
Innate Spellcasting. The adult arboreal dragon's innate spellcasting ability is Charisma (DC 18). The adult arboreal dragon can innately cast the following spells, requiring no material components:
3/day: Telekinesis
Multi attack. The adult arboreal dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 17 (2d10 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., 1 target. Hit: 15 (2d8 + 7) bludgeoning damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Thorn breath (Recharges 5/6). The arboreal dragon exhales a blast of thorns, each creature within a 60ft cone must make a DC 20 Dexterity saving throw or take 68 (17d8) piercing damage. On a successful saving throw a creature takes half damage.
The adult arboreal dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The adult arboreal dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Whipping retreat (Costs 3 Actions). The arboreal dragon makes two tail attacks against any creature within range then moves up to their movement speed without taking opportunity attacks and on their next turn they can take the hide action as a bonus action if they end their turn within a dense tree populated area and have a +5 bonus to said hide check.
Fey spike trap (Costs 3 Actions). The arboreal dragon chooses a space they can see within 60ft that is a 10ft radius that isn't currently occupied. That space's appearance stays the same but for the next 1d4 rounds its an illusion so that when any creature moves into that area they must make 19 Dexterity saving throw or fall into a 5 foot deep pit with spikes at the bottom that dear 32 (8d8) piercing damage. On a successful save the creature avoids the pit and moves to an adjacent square.
Description
The Chaotic Good Arboreal Dragon is a feylike dragon species native to the Olympian Glades of Arborea, although they often travel to other worlds in order to undertake missions to aid noble heroes struggling in lands overwhelmed by evil. Arboreal Dragons are fiercely devoted to promoting freedom and goodness for all, but also champion the beauty of untamed nature; as a result, they frequently are found in the company of elves and other fey creatures, especially in celebrations where they can indulge in their love of wine and song.
Arboreal Dragons are the least "dragony-looking" of the planar dragons, completely lacking in the iconic array of horns, spikes, back ridges and other pointy bits that most associate with dragons. Their wings are huge affairs of gossamer, whilst their streamlined bodies are covered in a patchwork of scintillating scales that slowly change in color and hue, offsetting elf-like eyes of solid black. When an arboreal dragon moves, it leaves a trail of sparkling mist in its wake. That said, their delicate frames are misleading and they are much stronger than they appear. It's unknown what relationship, if any, there is between this dragon breed and the Faerie Dragon.
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