Acidic Blood: A creature that hits a blackscale hunter with a melee attack takes 5 (1d10) acid damage.
Amphibious. The blackscale hunter can breathe air and water.
Brute. A melee weapon deals one extra die of its damage when the blackscale hunter hits with it (included in the attack).
Net Master: The blackscale hunter has advantage on any checks to grapple a creature restrained by a net, additionally, any attempt to free a creature grappled by the blackscale hunter from a net is made with disadvantage.
Multiattack. The blackscale hunter can make an attack with its net if it has one. It may then make up to 2 attacks with a javelin, one of which can be replaced by a grapple.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11(2d6+4) piercing damage and 7 (2d6) acid damage.
Net. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: If the target is Large or smaller it is restrained, it can escape as an action, or an ally can free it with an action. They must succeed on a DC 15 Strength saving throw. Alternatively, they can deal 20 slashing damage to destroy the net.
Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Description
Blackscales are lizardfolk corrupted by the acid of an ancient black dragon. Created through a dark ritual, their bodies are improved, with them becoming stronger tougher, and gaining the ability to see in the dark and breathe underwater. Fiercely loyal, their brains have been subjected to powerful enchantment magic, meaning they would rather die than fail in their missions.
Blackscale hunters are trained to retrieve or eliminate enemies. Working in groups, they isolate the target, before using nets to either capture the target or drag it down into the murky waters of their swamps.
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