Armor Class
15
natural armor
Hit Points
43
(6d8 + 16)
Speed
30 ft.
STR
14
(+2)
DEX
15
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
8
(-1)
Skills
Perception +5, Stealth +5, Survival +10
Damage Resistances
Acid, Damage from Spells
Senses
Blindsight 10ft, Darkvision 60ft., Passive Perception 10
Languages
Common, Draconic
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Possessions. potion of protection from good/evil, potion of greater healing, oil of sharpness
Actions
Multiattack. The Blackspawn Raider makes two melee attacks. It prefers to attack with two bladed weapons.
Falchion. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Acid Breath (Recharges 5-6): The blackspawn raider exhales acid in a 15 foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
Comments