Medium Humanoid, Any Evil Alignment
Armor Class 15 natural armor
Hit Points 43 (6d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +5, Stealth +5, Survival +10
Damage Resistances Acid, Damage from Spells
Senses Blindsight 10ft, Darkvision 60ft., Passive Perception 10
Languages Common, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Possessions. potion of protection from good/evil, potion of greater healing, oil of sharpness

Actions

Multiattack. The Blackspawn Raider makes two melee attacks. It prefers to attack with two bladed weapons.

Falchion. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. 

Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Acid Breath (Recharges 5-6): The blackspawn raider exhales acid in a 15 foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

MorningStar625

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