Medium Undead, Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 74 (12d8 + 20)
Speed 40 ft., Climb 20 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
4 (-3)
WIS
17 (+3)
CHA
8 (-1)
Saving Throws STR +6, DEX +5, WIS +6
Skills Acrobatics +7, Intimidation +8, Stealth +8
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 90 ft., Passive Perception 14
Languages The languages it knew in life
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Wendigo is an 8th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +6 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): Frostbite, Primal Savagery, Thornwhip.

1st Level (4 slots): Entangle, Ice Knife, Jump.

2nd Level (3 slots): Barkskin, Spike Growth.

3rd Level (3 slots): Sleet storm.

4th Level (2 slots): Blight, Dominate Beast, Ice Storm.

Animal Shape. The Wendigo can use its action to magically assume the shape of a beast that it has seen before. It can use this feature twice. It regains expended uses when it finishes a short or long rest.

Ice Regeneration. Whenever hit with cold damage, the wendigo heals for the amount of damage received.

Fear of fire. If the wendigo takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Actions

Multiattack. The mummy can use its Horrid Gaze and make two attacks with its claws or bite.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) cold damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 10 (3d6) cold damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed by the wendigo. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to snow. The curse lasts until removed by the remove curse spell or other magic.

Horrid Gaze. The wendigo targets one creature it can see within 60 feet of it. If the target can see the wendigo, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the wendigo's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all wendigo's for the next 24 hours.

Description

Druids that either violate nature, show extreme greed or commit unspeakable acts, such as cannibalism, are cursed to become a wendigo and wander the earth as animalistic husks of their former self. They attack and attempt to feed on any living creature that crosses their path since suffer from an unending hunger that can only be calmed, though temporarily, by consuming humanoid flesh. Wendigos usually wander in forests and icy regions since the ice and cold temperatures prevent them from withering away.

Most Wendigos look like pale and emaciated corpses with sickly and skeletal complexions. As well, they posses horrid overgrown claw-like nails, sharp teeth fill their dark and awful mouth. Wendigos are taller, stronger and faster than normal people. Wendigos have a shard of ice where their heart once was, the only way to effectively kill a wendigo is to remove or melt their heart. If the heart is not removed properly or melted thoroughly the wendigo will arise fully healed in 1d4 days.

Monster Tags: undeadhumanoid

Habitat: ArcticForest

Infernalis1703

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