Huge Monstrosity, Neutral
Armor Class 16 Natural Armor
Hit Points 96 (12d12 + 44)
Speed 50 ft., Climb 30 ft.
STR
20 (+5)
DEX
13 (+1)
CON
19 (+4)
INT
5 (-3)
WIS
5 (-3)
CHA
11 (+0)
Saving Throws STR +9, CON +8
Damage Vulnerabilities Fire
Damage Resistances Thunder
Damage Immunities Cold
Condition Immunities Charmed, Frightened, Restrained
Senses Darkvision 120ft., Tremorsense 60ft., Passive Perception 19
Languages Understands common can't speak it.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Multiattack- Chillerpillar can use three actions, one with its Claw attack and two with its Bite attack.

Bite- Melee Weapon Attack: +5 to hit, range  10 ft., 1 target. Hit: 9 (2d8 + 4) piercing damage.

Claw-Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 11 (3d8 + 4) slashing damage. 

Trample- Chillerpillar may use a bonus action to try and trample a creature within 30ft. of it. The target must succeed a dc 17 dexterity saving throw or take (4d8+4) bludgeoning damage and be knocked prone on a failed one. On a successful one the target takes half as much damage and isn't knocked prone.

Reactions

Big Body- When Chillerpillar is hit by a melee weapon attack, it can use its reaction to trample the creature that hit it.

Habitat: Arctic

Raxin20

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