Special Trait Name. The crabcrusher has a liking for anything that can save a lake from humans when they see a druid of any race they ask all sorts of questions and provide help.
Spellcasting. The [crabcrusher] is a 2-level spellcaster. Its spellcasting ability is [Int] (spell save DC 5, +7 to hit with spell attacks). The [Crabcrusher] has following [Druid] spells prepared:
Cantrips (at will): [Poison spray], [Thorn whip]
1st level (4 slots): [Entangle], [Cure wounds]
Action Name.
Action Melee Attack. claw: +2 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 3) [Bludgeoning] damage.If hit by the claw they need to make a athletics check of 13 or more or they are grappled
Action Melee Attack. Greataxe: +3 to hit, range 5 ft., 1 target. Hit: 8 (1d12 + 2) [Slashing] damage.
Reaction Name. If ranged non-magic attack can block with claw for half damage.
He opens his claw and a jet of water shoots out.
Legendary Action Name (Costs 1 Actions). 2d8 force damage with a range of infinite.
Description
The crabcrusher is a humanoid race that is strong enough to hold the greataxe with one hand and the claw can cut through about anything.
Lair and Lair Actions
The floor of this cave is covered with water and there a few rocks that can provide cover for small or less.
Lair Actions
On initiative count 12 (losing initiative ties), the [crabcrusher] takes a lair action to cause one of the following effects; the [crabcrusher] can’t use the same effect two rounds in a row:
- The water level rises and all speed is halved but not the crabhrusher.
- A wave deals 1d6 damage.
Regional Effects
The region containing a legendary [crabcrusher]’s lair is [In a body of water with a lot of fish], which creates one or more of the following effects:
- It rains which cause all non-crabcrusher to make a dex saving throw of 13 or be knocked prone.
- A geyser appears over the next 3 rounds and after someones turn deals 1d6 of force damage and knocks 10 feet d'ms choice..
If the [crabcrusher] dies, these effects fade over the course of 1d4 days.
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