Large Swarm of Tiny beasts, Unaligned
Armor Class 16 Crab shell armor
Hit Points 35 (3d6 + 3)
Speed 30 ft., Walk 30 ft.
STR
19 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
15 (+2)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws STR +6, CON +5
Skills Nature +5, Survival +5
Damage Vulnerabilities Acid, Cold
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Fire
Condition Immunities Charmed, Grappled, Petrified, Prone
Senses Darkvision 30ft, Passive Perception 14
Languages All
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. The crabcrusher has a liking for anything that can save a lake from humans when they see a druid of any race they ask all sorts of questions and provide help.

Spellcasting. The [crabcrusher] is a 2-level spellcaster. Its spellcasting ability is [Int] (spell save DC 5, +7 to hit with spell attacks). The [Crabcrusher] has following [Druid] spells prepared:
Cantrips (at will): [Poison spray], [Thorn whip] 
1st level (4 slots): [Entangle], [Cure wounds] 

Actions

Action Name.

Action Melee Attack. claw: +2 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 3) [Bludgeoning] damage.If hit by the claw they need to make a athletics check of 13 or more or they are grappled 

Action Melee Attack. Greataxe: +3 to hit, range 5 ft., 1 target. Hit: 8 (1d12 + 2) [Slashing] damage.

Reactions

Reaction Name. If ranged non-magic attack can block with claw for half damage.

Legendary Actions

He opens his claw and a jet of water shoots out.

Legendary Action Name (Costs 1 Actions). 2d8 force damage with a range of infinite.

Description

The crabcrusher is a humanoid race that is strong enough to hold the greataxe with one hand and the claw can cut through about anything.

Lair and Lair Actions

The floor of this cave is covered with water and there a few rocks that can provide cover for small or less.

Lair Actions

On initiative count 12 (losing initiative ties), the [crabcrusher] takes a lair action to cause one of the following effects; the [crabcrusher] can’t use the same effect two rounds in a row:

  • The water level rises and all speed is halved but not the crabhrusher.
  • A wave deals 1d6 damage.

Regional Effects

The region containing a legendary [crabcrusher]’s lair is [In a body of water with a lot of fish], which creates one or more of the following effects:

  • It rains which cause all non-crabcrusher to make a dex saving throw of 13 or be knocked prone.
  • A geyser appears over the next 3 rounds and after someones turn deals 1d6 of force damage and knocks 10 feet d'ms choice..

If the [crabcrusher] dies, these effects fade over the course of 1d4 days.

Habitat: Underwater

AltonGoodbarre

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