Medium Monstrosity, Neutral Good
Armor Class 13 Natural Armor
Hit Points 65 (11d6)
Speed 25 ft.
STR
12 (+1)
DEX
8 (-1)
CON
12 (+1)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)
Condition Immunities Exhaustion, Unconscious
Senses Darkvision 30ft, Passive Perception 13
Languages All telepathy telepathy
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Misty Form. When the Baku drops to 0 hit points it transforms into a cloud of mist (as in the Shapechanger trait) in 1d10 days it returns to physical form.

Actions

Slam. +4 to hit, reach 5ft., one target.  (1d6 + 2) bludgeoning damage 

Nightmare Vomit. The Baku disgorges all the nightmare's it has eaten in the form of a black mist that sprays in a 30ft. cone. Any creature caught in the cone must make a DC 13 WIS save or take 2d6 psychic damage (1/2 on success) and be feared until the end of their next turn.

Description

The baku is a strange holy beast that has the body of a bear, the head of an elephant, the eyes of a rhinoceros, the tail of an ox, and the legs of a tiger. Despite their monstrous appearance, baku are revered as powerful forces of good, and as one of the holy protectors of mankind.

Baku watch over humans and act as a guardian spirits. They feed on the dreams of humans – specifically bad dreams. Evil spirits and yokai fear baku and flee from them, avoiding areas inhabited by them. Therefore, health and good luck follow a baku wherever it goes.

Habitat: ForestUrban

Jkboyles92

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