Large Monstrosity, Neutral Good
Armor Class 12
Hit Points 19 (3d10 + 3)
Speed 60 ft.
STR
15 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
5 (-3)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +5
Senses Passive Perception 12
Languages Understands one language (usually common) but can't speak it
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Chocobo Kick. If a Chocobo moves at least 20 feet straight toward a target and then hits it with a talons attack on the same turn, the target takes an extra 1d4 slashing damage. If the target is a creature, it must succeed on a DC:13 Strength saving throw or be knocked prone

Keen Sight. The chocobo has advantage on wisdom (Perception) checks that rely on sight.

 Sprinter. The chocobo can dash as a bonus action.

Actions

Multi-attack. The chocobo can make one beak and two claw attacks per turn.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 1d6+2 piercing damage

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 2d4+2 slashing damage.

Reactions

Slow Fall. The chocobo can use its small wings to slow its fall, reducing any fall damage. Roll 3 hit dice and multiply the total by 3. if the damage is reduced to zero the chocobo lands on its feet. 

Monster Tags: monstrosity

Habitat: ForestSwamp

Ever_J

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