Chocobo Kick. If a Chocobo moves at least 20 feet straight toward a target and then hits it with a talons attack on the same turn, the target takes an extra 1d4 slashing damage. If the target is a creature, it must succeed on a DC:13 Strength saving throw or be knocked prone
Keen Sight. The chocobo has advantage on wisdom (Perception) checks that rely on sight.
Sprinter. The chocobo can dash as a bonus action.
Multi-attack. The chocobo can make one beak and two claw attacks per turn.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 1d6+2 piercing damage
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 2d4+2 slashing damage.
Slow Fall. The chocobo can use its small wings to slow its fall, reducing any fall damage. Roll 3 hit dice and multiply the total by 3. if the damage is reduced to zero the chocobo lands on its feet.
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