Loyal Companion. The hunter uses their travel companion's initiative count.
Horde Breaker. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Shortsword. Melee Weapon Attack. +6 to hit, reach 5 ft., one target. Hit: 1d6+6 piercing damage.
Longbow. Ranged Weapon Attack. +8 to hit, range 150/600 ft., one target. Hit: 1d8 + 6 piercing damage.
Cure Wounds (Recharge 4–6). A creature you touch regains a number of hit points equal to 1d8 + your Wisdom modifier.
Ensnaring Shot (1/day). Ranged Weapon Attack. +8 to hit, range 150/600 ft., one target. Hit: 1d8 + 6 piercing damage, and a mass of vines appears from the point of impact. The target must succeed on a DC 14 Strength saving throw or be restrained by the vines, taking 1d6 piercing damage at the start of each of its turns. A creature restrained by the vines or one that can touch it can use an action to make a DC 14 Strength check to free the target.
Description
Level 6:
- Hit points increase: 1d8 + Constitution modifier.
- Extra attack. The hunter can attack twice, instead of once, when they take the attack action on their turn.
Level 7:
- Hit points increase: 1d8 + Constitution modifier.
- Improved Defense. The hunter's Armor Class increases by 2.
Level 8:
- Hit points increase: 1d8 + Constitution modifier.
- Ability Score Improvement. The hunter's Dexterity score increases by 2, increasing the hunter's Dexterity modifier to +4.
Level 9:
- Hit points increase: 1d8 + Constitution modifier.
- Fleet of Foot. The hunter's walking speed increases by 10 ft.
Level 10:
- Hit points increase: 1d8 + Constitution modifier.
- Improved Critical. The hunter's weapon attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/13/2020 10:43:01 AM
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9
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1
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Coming Soon
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4/24/2020 4:01:27 AM
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23
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1
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1.5
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Coming Soon
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