Armor Class
13
(natural armor)
Hit Points
32
(5d10 + 5)
Speed
30 ft., Climb 30 ft.
STR
10
(+0)
DEX
13
(+1)
CON
10
(+0)
INT
1
(-5)
WIS
7
(-2)
CHA
1
(-5)
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Blindsight 10 ft., Passive Perception 8
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The swarm ignores movement restrictions caused by webbing.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 3 (1d6) piercing damage and 5 (2d8) poison damage.
Comments