Large Construct, Any Alignment
Armor Class 15 Natural Armor
Hit Points 44 (4d20 + 4)
Speed 50 ft.
STR
19 (+4)
DEX
6 (-2)
CON
19 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Force, Lightning, Thunder; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities Cold, Fire, Necrotic, Poison, Psychic, Radiant
Condition Immunities Charmed, Exhaustion, Poisoned, Stunned, Unconscious
Senses Passive Perception 10
Languages Knows languages the occupant knows but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Self-destruct. When the anhmol is destroyed, it explodes in a 30-ft sphere, dealing 1d12 bludgeoning damage to any creature caught in the blast (excluding the occupant).

Powerful armor. This is a machine that can be driven by any creature. When a creature drives it, it assumes the intelligence, wisdom, and charisma scores of that creature.

Brute. When the anhmol hits, it deals one extra roll of the die's damage (included in the anhmol's warhammer attack.

 

Actions

Warhammer. Melee Weapon Attack: +6 to hit, reach 7 ft., 1 target. Hit: 12 (2d8 + 4) bludgeoning damage. 

 

Description

The anhmol is a controllable statue invented by dwarves. It is contained in a small anhmol pebble, which shatters against the skin of the user and coats them in a stone body. This body offers complete protection for the user.

Previous Versions

Name Date Modified Views Adds Version Actions
4/24/2020 3:55:43 PM
11
0
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Coming Soon
FaurgarTheCleaver

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