Cunning Action. On each of its turns, the cutthroat can use a
bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The cutthroat deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the cutthroat that isn’t incapacitated and the cutthroat doesn’t have disadvantage on the attack roll.
Multiatack. The cutthroat makes two shortsword or dagger attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Uncanny Dodge. When an attacker that the cutthroat can see hits it with an attack, the cutthroat takes half damage instead.
Description
When the thieves and assassins of the Clasp need to “acquire” additional funds or “relieve” specific people of their possessions, their cutthroats are the first to be called. Clasp cutthroats can also represent any number of different rogues within the thieves’ guilds of Tal’Dorei.
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