Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 35 (4d10+10) bludgeoning damage.
Sword. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 35 (4d10+10) slashing damage.
Thunder Clap (Recharge 4). The golem can emit a loud Thunderclap causing 50 (6d10+10) thunder damage to all within 60 feet. Each creature in that area must make a DC 19 Constitution saving throw, taking half as much damage on a successful one.
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