Medium Construct, Unaligned
Armor Class 17 Natural Armor
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
9 (-1)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Cold, Fire
Damage Immunities Lightning, Poison, Psychic
Senses Darkvision 120 ft, Passive Perception 10
Languages speaks the languages of its creator 9usually common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Death Throes. When the bronze automaton dies, there is a 50% chance that it explodes in a conflagration of fire and lightning. Each creature within 5 feet of it must make a DC 15 Dexterity saving throw, taking 17 (5d6) fire damage and 17 (5d6) lightning damage on a failed save, or half as much on a successful one.

Immutable Form. The bronze automaton is immune to any spell or effect that would alter its form. Magic Resistance. The bronze automaton has advantage on saving throws against spells and other magical effects. Magic Weapons. The bronze automaton's weapon attacks are magical.

Martial Advantage. Once per turn, the bronze automaton can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the bronze automaton that isn't incapacitated.

Actions

Multiattack. The bronze automaton makes two glaive attacks.

Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 3) slashing damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Bronze automatons are constructed using mechanical and magical techniques that are passed down by the gods. They are built for war and little else. They need constant repairs and maintenance or else they begin to break down. This means that they cannot be left as unattended guardians for longer than a few years. 

Constructed Nature. Bronze automatons are the ultimate soldiers. They don’t age, and they don’t need air, food, drink, or sleep. They are built for the sole purpose of fighting until they are destroyed. 

Explosive Power. Bronze automatons are powered by a mixture of elemental fire and bottled lightning. When an automaton is destroyed, this mixture of elemental energy can be released in the automaton’s death throes with catastrophic results to anyone standing close to them. Luckily, bronze automatons are immune to lightning and resistant to fire, otherwise these explosions might lead to chain reactions that could obliterate an entire legion of the automatons.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Lafiite

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