Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Damage Resistances Psychic
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The knight has advantage on saving throws against being frightened.

Bound. The knight has advantage on saving throws against being charmed.

Actions

Multiattack. The knight makes two melee attacks.

Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 3) slashing damage. Range (20/60)

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

 

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

The Blood Knights are warriors who have been bound to serve the followers of The Strife Emperor. A knight's soul is twisted and made to pledge as the unholy honor guard. Neither undertaking a quest or patrolling a realm, a blood knight now travels at the whim of their master slaughtering all and further drowning their souls and bodies in blood.

Monster Tags: NPC

Habitat: Urban

JohnnyAuther

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