Brave. The knight has advantage on saving throws against being frightened.
Bound. The knight has advantage on saving throws against being charmed.
Multiattack. The knight makes two melee attacks.
Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 3) slashing damage. Range (20/60)
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
The Blood Knights are warriors who have been bound to serve the followers of The Strife Emperor. A knight's soul is twisted and made to pledge as the unholy honor guard. Neither undertaking a quest or patrolling a realm, a blood knight now travels at the whim of their master slaughtering all and further drowning their souls and bodies in blood.
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