Large Humanoid, Neutral
Armor Class 12 17 (with barkskin)
Hit Points 60 (8d10 + 16)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Skills Medicine +5, Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Elvish, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Wildshape. Twice per day, the centaur druid can use a bonus action to change into a giant scorpion, killer whale, or giant eagle. The centaur druid's statistics are replaced by the statistics of the beast, but the druid retains its alignment, personality, and Intelligence, Wisdom, and Charisma scores. When the centaur druid transforms, it assumes the beast’s hit points and hit dice. When the centaur druid reverts to its normal form, it returns to the number of hit points it had before it transformed. However, if the centaur druid reverts as a result of dropping to 0 hit points, any excess damage carries over to the normal form. In beast form, a centaur druid can’t cast spells, but this doesn’t break concentration on a spell already cast

Spellcasting: The centaur druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, resistance, shillelagh

1st level (4 slots): entangle, healing word, longstrider, speak with animals, thunderwave

2nd level (3 slots): animal messenger, barkskin, heat metal

3rd level (3 slots): call lightning, plant growth

4th level (1 slots): control water, wall of fire

5th level (1 slot): tree stride

Actions

Change Shape. The centaur druid can use its wildshape as a bonus action before or after taking a regular action. The centaur retains the change shape action in its new form.

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Description

Haughty, vain, and fiercely loyal to their kin, centaurs are creatures with the upper torso of a human and the lower torso of a horse. They gather into nomadic tribes and roam wide open landscapes, skirmishing during the day and singing under the stars at night.
Centaur culture heavily emphasizes martial prowess, and they are generally expected to hone their fighting skills as soon as they are old enough to hold a weapon. Centaurs favor longbows and polearms, the latter of which allow them to take advantage of their large size when battling against smaller races. Despite their focus on warfare, centaurs are a highly cultured people who produce impressive works of art and song, though these are rarely shared with outsiders.

Natural Druids. Centaurs feel a special connection to nature and exact vengeance upon any who disrespect it. Inborn aptitude for the druidic arts is common among centaurs. Young centaur foals who show an aptitude for spellcasting are quickly identified and trained as druids from an early age. Centaur druids are highly respected among their peers, for they are more deeply connected to the land and to the stars than most races.

Free-Spirited Nomads. Centaurs do not create permanent settlements and instead constantly roam, setting up new temporary camps wherever the hunting is best. They look to the stars to determine when it is time to move on to new pastures. Living off of game and the occasional foraging, centaurs find the concept of agriculture very strange. Such practices require becoming rooted to one place, and they view the domestication of animals to be a complete perversion of nature.

Centaurs in Thylea

Centaurs are fiercely loyal to Thylea's native gods. Most tribes venerate the Mother Goddess Thylea, but many others worship the Twin Titans, Sydon and Lutheria. This does not necessarily make them evil—the Titans have long protected the centaur tribes and blessed them with glorious battles and bountiful land.

Centaur history reaches back to long before the arrival of the settler races. When the first settlers arrived, the centaur tribes were largely indifferent to their presence. But during the First War, the Dragonlords and the Five Gods struck devastating blows against the centaur tribes. This has resulted in long-lasting enmity. Consequently, for the past several centuries, the centaurs have increasingly sought to drive the trespassing settler races out of Thylea by any means necessary.

Habitat: ForestGrassland

Lafiite

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