Incorporeal Movement. The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Turning Immunity. The avatar is immune to features that turn undead.
Spellcasting: The avatar is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13. +5 to hit with spell attacks). The Avatar can cast Danse Macabre once a day and has the following wizard spells prepared:
Cantrips (at will): toll the dead, chill touch, frostbite, mage hand
1st level (4 slots): cause fear, false life, charm person, magic missile
2nd level (3 slots): blindness/deafness, ray of enfeeblement, acid arrow
3rd level (2 slots): bestow curse, animate dead
Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage.
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