Medium Humanoid, Any Alignment
Armor Class 12 (leather)
Hit Points 52 (8d8 + 16)
Speed 30 ft., Swim 40 ft.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws CON +4
Skills Medicine +2, Nature +2, Survival +2
Senses Passive Perception 11
Languages Common, Primordial (Aquan)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Element Power.  The water elementalist has 16 points of element power available to power their abilities. All expended point of element power are regained at the end of a long rest.

Elemental Magic. The water elementalist is a 7th-level elementalist. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has the following spells available from the elementalist class features:

Water Adept Cantrips (at will): ray of frost, frostbite, shape water

Water Aspect Spells: misty step (3 points), lesser restoration (3 points), tidal wave (4 points), wall of water (4 points), freedom of movement (5 points)

Corrosive Tide: The elementalist can spend points of element power to add 1d8 acid or cold damage to a damage roll for each point spent. A creature damaged this way must make a Constitution saving throw or have its AC reduced by 1 for 1 minute. 

Restorative Waves: As a bonus action, the elementalist can spend points of element power to restore 1d8 hit points per point spent to a creature of its choice within 30 feet.

High Tide: When the water elementalist deals acid or cold damage to a creature, it can spend a point of element power to force the target to make a Strength saving throw or be knocked prone.

Actions

Multiattack. The water elementalist makes two quarterstaff attacks. It can cast a cantrip that it knows as a replacement for one of these attacks.

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if wielded with two hands.

Description

An elementalist is a humanoid that has been infused with the power of the elemental planes. A water elementalist has tapped into the rhythm of the tides to aid their allies with healing waters, or crush their enemies with an unstoppable tide.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

AdmiralChry

Comments

Posts Quoted:
Reply
Clear All Quotes