Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Burst into Flames. When the Brand Zombie drops to 0 hit points, roll 1d6. On a 1 or 2, the Zombie erupts into flames and creatures within 5ft of the Zombie must make a DC 10 Dexterity saving throw or take 2d6 Fire Damage, or half on success. The initial burst of fire creates a bright light that can be easily seen from 120 ft away. 

Path of Fire. A Brand Zombie ignites any flammable material in the space it walks through.

Wreathed in Fire. The Brand Zombie sheds bright light in a 10ft radius, and dim light in a 30ft radius.

Actions

Slash with Flames. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing and fire damage.

Description

These undead creatures move at a slow and jerky pace, lighting fires everywhere they tred. They are clad in the burning apparel they wore when put to rest, and carry the stench of burning flesh and bones.

Known only has The Brand, these undead monsters are the main foot soldiers of the Queen of Frost and Cinder. They are bathed in magical flames that are hot enough to melt the snow they walk on, or steam the water that might be thrown at them in a feeble attempt to stop their ever onward march.

Habitat: ArcticForestUrban

5thPaladin

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