Small Monstrosity, Any Alignment
Armor Class 12 Natural
Hit Points 4 (2d4)
Speed 60 ft., Walk 20 ft.
STR
2 (-4)
DEX
14 (+2)
CON
10 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3
Damage Vulnerabilities Acid, Poison
Damage Resistances Fire
Senses Darkvision, Passive Perception 14
Languages Druidic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Natural Camouflage. The chameleon crow can shift the color of it's body to match any surface or item it touches. It becomes essentially invisible to the naked eye but is immune to the spell "See Invisibility." A perception check with a DC of 16 will alert a creature to the chameleon crow's presence. You can also be touched which will also alert a creature to its presence.

Keen Sight. The chameleon crow has advantage on Wisdom (Perception) checks that rely on sight.

Flyby. The chameleon crow doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Beak Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit:  6 (2d6 ) piercing damage. 

Talon Swoop. Melee Weapon Attack: +4 to hit, range 5 ft., 1 target. Hit: 8 (2d6 + 2) slashing damage. The chameleon crow starts beyond 5 feet away and dashes towards its target

Reactions

Feral Spy's Retreat. Once the chameleon crow has been found, it can use a reaction to retreat away to safety. It's wings unfurl and its skin shifts color rapidly to throw off attackers. Using its speed, you raise your dexterity up to a total of 24. 

Description

A feral ichor monstrosity created by Rennin to spy on whoever he saw fit. It has the head and wings of a raven which are stitched to the body of a large chameleon. It's claws seem to have been modified as well. 

Ethcom

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