Medium Beast, Unaligned
Armor Class 16 Natural
Hit Points 251 (251d10 - 1)
Speed 50 ft., Burrow 10 ft. When combine with Erupt Earth, up to 20ft
STR
10 (+0)
DEX
19 (+4)
CON
12 (+1)
INT
8 (-1)
WIS
15 (+2)
CHA
13 (+1)
Skills Perception +4, Stealth +5
Damage Resistances Damage from Spells
Condition Immunities Grappled, Restrained
Senses Darkvision 30 ft, Passive Perception 13
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Escaping leap: The Almiraj of the Beastlands, can use it powerful hind legs to make an escaping leap of 80 ft. if using a rock or tree as a launch point. If they use a launch point such as another creature, then they cover 30ft. in distance. The Creature must make DC 18 athletic check to remain standing, other then are knocked back 15 feet and are prone. They will take can take up to (2d6) of falling/bludgeon damage)

Innate Spellcasting: The Almiraj of the Beastlands are innate spell casting is wisdom (spell DC 14) The Almiraj can innately cast the following spells, requiring no components:

At Will: Freedom Movement, Pass without a trace, Alter-self (limited to fur pattern and color)

2/day each: Mirror Image, Color Spray, Erupt Earth, , Counter Spell, and Foresight 

Actions

Multi -attack with Claws and 2 Kick: Horn and 2 Kick: Horn, Claw& Kick

Horn: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 86 piercing damage.

Kick: Melee Weapon Attack:+8 to hit, reach 8 ft., one target or 2 targets. Hit: (Single foot:41 Bludgeon damage) (Both Rear Feet: 81 Bludgeon damage). Target must make DC 16 Athletics save, on a failed throw the target is knocked 15 feet back, and is prone. On a partial success the target is knocked back 15 feet but remains standing

Claw: Melee Weapon Attack: +6 to hit,  one target. Hit 40 Slash damage

Bite: Melee Weapon Attack: +8 to hit, One Target Hit: 40 Bludgeon damage

 

Description

When Ubtoa, was awarded the the Lands of Chults for supporting the Gods, They traveled to the Beastlands to collect elements to help fills the lands. But before Ubtoa could, the Beastlords of the Beastlands set 8 challenges to prove their worst. One of the challenges was to prove their ability at Hunting, by the Lord of Wolves.

An Almiraj was picked as prey for the hunt. The Mouse King, give this Almiraj a number of additional abilities to make the challenge something that a god would have some difficult with.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandHill

Xucate316

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