Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
9 (-1)
DEX
10 (+0)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
11 (+0)
Skills Performance +3
Senses Darkvision 60 ft. The D&DBeyond user has spent so much time on a screen that the light of one is permanently implanted in its mind., Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Create Homebrew Spell. The D&DBeyond user creates a homebrew spell. Everybody in a 30-foot radius is so amazed that they must make a DC 10 Wisdom saving throw or be charmed.

Create Homebrew Monster. The D&DBeyond user creates a homebrew monster. Everybody in a 30-foot radius is so amazed that they must make a DC 10 Wisdom saving throw or be charmed.

Create Homebrew Magic Item. The D&DBeyond user creates a homebrew magic item. Everybody in a 30-foot radius is so amazed that they must make a DC 10 Wisdom saving throw or be charmed.

Create Homebrew Background. The D&DBeyond user creates a homebrew background. Everybody in a 30-foot radius is so amazed that they must make a DC 10 Wisdom saving throw or be charmed.

Create Homebrew Feat. The D&DBeyond user creates a homebrew feat. Everybody in a 30-foot radius is so amazed that they must make a DC 10 Wisdom saving throw or be charmed.

Create Homebrew Race. The D&DBeyond user creates a homebrew race. Everybody in a 30-foot radius is so amazed that they must make a DC 10 Wisdom saving throw or be charmed.

Create Homebrew Subclass. The D&DBeyond user creates a homebrew subclass. Everybody in a 30-foot radius is so amazed that they must make a DC 10 Wisdom saving throw or be charmed.

Description

A D&DBeyond user is learned in the arts of D&DBeyond.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

coolthing

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